![]() Furthermore, if you can slice specific spots on an enemy you pick up extra in-game currency or powerups. You can hack off limbs or any area of the body that is highlighted. While every battle starts off in third person, as an enemy is weakened, spots on their body will show up that can be attacked in the first person mode. Metal Gear Rising probably could have been an alright action-melee style game without the first person Zan Datsu blade mode, but the combination of the the third and first person controls make each battle a unique occurrence. There’s a lot to dig into in Rising, and coming into the game for the first time, it could take two or three chapters before you start putting everything together. It’s not an easy system to master, but is one that beckons for precision controller input from the player. ![]() Metal Gear Rising on the other hand, has one of the most original combat systems seen in this type of game. Usually the major differences between them come by way of story telling and graphics, with combat only being slightly varied. You have not played this before – A lot of games in this genre feel very similar to one another. That is probably attributable to Kojima Productions allowing Platinum to handle the things that they know best after realizing that action wasn’t their strong suit. Thankfully these two teams have made a game that not only is completely fresh, but also satisfies that craving for more Metal Gear goodness. In a perfect world, this developer mashup should work, but there are a lot of things in games that sound like they should work and fail miserably. Rising is a crazy new take on the Metal Gear franchise. Metal Gear Rising Revengeance is a brand new experience for action fans, this is not something that you’ve seen before. Enter Platinum Games, which means the action is fast and chaotic, but it maintains a nice rythmic feel, similar to that found in previous games from the developer in this genre. As a result, Rising was quietly cancelled and put on hold. ![]() While Kojima Productions introduced the game as such, they had problems making the game they wanted to make. Pure Platinum – Apparently Metal Gear Rising wasn’t always going to be an action title. Here’s what we loved and hated about Metal Gear Rising: Revengeance. Metal Gear Rising is a game that is brilliant at times, and at others, feels like a project that was full of indecision. These bad guys are harvesting children’s brains and training them in virtual reality similar to how his childhood transformation began. His quest is to stop an organization known as “Desperado Enterprises”. Since this Metal Gear game is all about Raiden, the story is one that fits into his timeline, and develops him more fully than we’ve seen in past Metal Gear games. Those familiar with the backstory for Raiden know that he is a cyborg who was trained in virtual reality, but also has a bloody past as a child soldier better known as “Jack the Ripper” in Liberia. Revengeance is set in the Metal Gear Solid Universe, after the events of Guns of the Patriots. The good news for those that were amazed by these scenes in Guns of the Patriots is that Metal Gear Rising: Revengeance is exactly this, except now, you control everything. If you’ve played MGS4, you’ll know Raiden from the incredible cutscenes where he battled Vamp with his trademark blade. Rising stars Jack (Raiden), the controversial character that was introduced back in Metal Gear Solid 2: Sons of Liberty, and then more recently seen in Metal Gear Solid 4: Guns of the Patriots. While fans of the franchise may be impassioned about the different tune that Rising sings, fans of the chaotic action that Platinum Games is capable of delivering will surely appreciate the trade-offs. With Platinum Games handling the gameplay, and the familiar graphics and story line from Kojima Productions, Metal Gear Rising Revengeance seems like a match made in heaven.
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